![]() Like Caledon and Danae, captains looking to get the most out of their Emerald will have to play incredibly smart and make maximum use of her torpedoes and consumables to see that she survives deep into games. As icing on the cake, the citadel is easily penetrated and positively huge: an Emerald captain should never forget that exposing the ship's sides to any enemy ship larger than a destroyer is almost invariably fatal. The situation gets even more unpalatable when Emerald finds herself up-tiered into Tier VII games (at least Caledon can only see opponents one tier higher). Every other Tier V cruiser save Furutaka can get more barrels on target than Emerald can, and Furutaka’s guns are significantly larger due to the Japanese cruiser line transitioning to heavy cruiser designs. Unfortunately, this represents a bit of a step back for the line, putting Emerald in much the same situation that Caledon was in at Tier III: she's badly outgunned by most opponents she will face. Though she has seven total turrets, only six can be brought to bear on a single target at once the turrets just aft of the bridge are mounted on either side of her funnels and can only fire on one side of the ship. ![]() The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".Įmerald is the final evolution of the Royal Navy's cruiser designs based around single, centerline mounted 152mm guns. ![]()
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